One sector, three lives, one attack submarine. Jellies drift, makos charge, crabs shoot.
Mouse: steer · W/S: throttle · A/D: strafe (hold) · Q/E: evasive jet (vent to slip sideways) · Shift: boost · Space / Left click: light torpedoes
Mouse wheel: cycle target lock · Middle click: lock what you are looking at · X / Right click: heavy torpedo (lock on first) · C: gunsight zoom (hold) · R: level ship · P / Esc: pause · M: music · Tab: sector map · F: fullscreen
The white ring is the LEAD PIP: it marks where your torpedo and the contact will meet. Put the crosshair on the pip and fire — it turns cyan for your locked contact.
Left stick: steer (hold to keep turning) · Drag the right side: aim · FIRE / TRP: light and heavy torpedoes · BST: boost · SLW: slow down · the curved arrows fire the evasive jet · ◄►: switch torpedo lock · GYR: tilt-to-aim
Collect the blue SUPPLY PAYLOADS to refill heavy torpedoes. Lock is for heavy torpedoes only — light ones are yours to aim, and they run slow enough that you must lead a moving target. Fire too long and the tubes overheat (TUBES gauge).
Click to start
This game needs a mouse and keyboard — please play on a PC.
Resets every Monday. Best score per nickname counts. Score is submitted when your hull collapses.